Castlevania: Symphony of the Night is PSN-Bound

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Konami has revealed it will resurrect Castlevania: Symphony of the Night via PlayStation Network.

The 2D side-scroller was originally released in 1997 and was the first game in the series to offer an open-world level design and RPG elements. The game places you in control of Alucard as he tries to hunt down his vampiric nemesis, Dracula, using both spells and swords.

The game will be available in Europe from October 10 for £10.99. We've reached out to Konami for details about an American release and will update the story when we know more.

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


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Why PlayStation Mobile Could Be a Big Deal

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"PlayStation Mobile" -- formerly PlayStation Suite -- has been a buzzword around Sony for a while, but today, it finally matters. Maybe. See, while you were worrying about PlayStation Vita sales and where you're scoring your next PlayStation Network Trophy, Sony was worrying about taking on the Apple and Android App Stores. Today, you can begin buying these games.

You should be very excited about this, but cautious at the same time. Let me explain.

PlayStation Mobile is Sony's move to get "PlayStation-like" games on smart phones and tablets -- regardless of brand -- as well as the PlayStation Vita. Basically, PlayStation Mobile gives developers one set of tools to create with and then allows those games to go to gamers regardless of where they play. Any would-be developer can grab the PlayStation Mobile tools for just $99, whip up a title, and get it to the people. Sound familiar? It's the Apple App Store model, and it's a momentous step for PlayStation.

“

But I expect a lot of speed bumps.

Back in 2009, PlayStation Minis debuted on the PSP, but the movement never took off. The "bite-sized" experiences don't offer online support, don't pack Trophies, and are way too expensive. Part of this problem is that even though these were smaller games, they were still being worked through the traditional PlayStation pipeline. Now, PlayStation Mobile is streamlining the process and letting games get to the people without the traditional hurdles Minis have faced. Young upstarts working in their dorm room now have an affordable shot at getting their games on a PlayStation-certified device.

Does this mean we'll get breakout App Store hits like Game Dev Story and Hexagon to come to PlayStation Mobile? Who knows. If it's easy to port from one platform to the other, sure -- but what's more exciting is the untapped potential. PlayStation Mobile represents the next big mobile/indie game. The title we haven't even thought of that someone is going to tinker around with and publish one day.

Download the PlayStation Mobile title Aqua Kitty: Milk Mine Defender with its old-school graphics, shoot'em up gameplay and chiptune score and tell me that there isn't potential here. Tell me there aren't a million great game ideas out there ready for a crack at the big time.

Aqua Kitty in action.

This is all speculation, of course. PlayStation Mobile has a lot to prove now that it's out in the wild (you can get to the first run of games via the PlayStation Store on the Vita). First and foremost, when most of us think about mobile games, we think of 99-cent endeavors, but PlayStation Mobile titles range from free to $20.

On top of that, there are still a number of questions we as consumers need answered.

  • Will PlayStation Mobile games always come out on Wednesdays rather than Tuesdays?
  • Will there be games every week?
  • Will they ever have Trophies?
  • Will online functionality be supported?
  • How do developers make money? Percentages?
  • What's the approval process for a game like? How long does it take?

I reached out and asked PlayStation these questions, but the rep declined to comment. I wish I could tell you that I have the utmost faith in PlayStation nailing this program, but I expect a lot of speed bumps.

The fact that PlayStation didn't include Trophies in PlayStation Mobile -- a surefire way to give mobile users a stake in the PlayStation Network -- speaks to the platform and its missed opportunities. Pricing is probably going to be too high, online will be nonexistent, and really these are just going to be modern Minis.

That's not the worst thing in the world. I think gamers like you and me might not be super-excited for the program at the moment, but people getting their first taste of PlayStation on their phones won't know what they're missing. They'll begin playing, and PlayStation will begin iterating.

Think of today as the first step. It'll be shakey and there's going to be plenty to improve on, but if PlayStation Mobile can get its feet, it could be pretty impressive when it's running and be the lifeblood of Sony's gaming division. One day, PlayStation won't be in the hardware business -- there will be no PlayStation console for you to wait in line for. Buying studios to make games and getting PlayStation Mobile off the ground are examples of PlayStation future-proofing its business, making sure there's still a PlayStation even if you're playing its games on a Microsoft device.

It's just a question of whether or not the moves are going to work.

Greg is the executive editor of IGN PlayStation, cohost of Podcast Beyond and host of Up at Noon. Follow IGN on Twitter, and keep track of Greg's shenanigans on IGN and Twitter. Beyond!


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Sony Exec: “I Feel Great About What’s Coming”

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The PlayStation brand is in an interesting period of flux right now. PlayStation Vita is failing to pick up significant momentum, but PlayStation 3 -- led by a new, hard drive-heavy model -- is slowly closing the worldwide sales gap with Xbox 360. And a slew of PlayStation-exclusive games, long the strength of the brand, are on the horizon even as Sony has significantly truncated its roster of first party studios in 2012, from 15 to 12.

I recently got the opportunity to speak with Sony’s John Koller about all of these topics and more, and SCEA’s Vice President of Hardware Marketing had plenty of interesting things to say.

On the precipice of 64 million PS3s sold worldwide, Koller admitted that the company is “very pleased with the PlayStation 3,” reiterating the company’s stance that Sony intends on staying “in the PS3 business” for “quite a long time.” Discussing fresh upcoming IP from the likes of Naughty Dog and Quantic Dream in the form of The Last of Us and Beyond: Two Souls, respectively, Koller declared that “the development spigot is very strong for the platform.”

Interestingly, Koller points at the fierce loyalty Sony has from its consumers as a reason why PlayStation 3 will continue to be successful. “When you look at the consumer for the PS3, it remains someone who’s a fairly heavily engaged gamer. There’s a lot of research showing that the PS3 consumer spends the most time of any consumer on the console. The PS3 consumer also spends a lot. They spend a lot of time and they spend a lot of money. It’s a consumer that’s very valuable. For us, we certainly regard them very highly.”

Koller also noted that while they pay attention to their primary competitor’s sales numbers in the form of Microsoft’s Xbox 360, it’s not something that dictates their decisions. “We certainly do look at [Xbox 360’s sales] numbers… From an internal standpoint, we’re very aware of what’s happening in the market and what’s happening with PS3. We pay attention. But we set out a strategy well in advance of month-to-month or week-to-week numbers that flow back in, either globally or even locally from retail accounts.”

With the new PlayStation 3 on the market, I inquired with Koller if he was afraid of some consumer confusion. After all, adding multiple new SKUs is one thing, but making them more expensive than what was already out is another thing entirely. “As far as customer confusion, we haven’t seen that. What we have done is try to educate based on not only the design of the new chassis, but also the size of the new hard drive. That’s becoming increasingly important. We see both new consumers coming to our platform as well as existing consumers that have purchased a second one. They’re starting to tap out the amount of digital space they have.”

Koller also refused to talk about PlayStation 3’s successor when asked if PS3 and the next PlayStation will live side by side on the market.

The conversation turned to the PlayStation Vita, to which I pressed Koller bluntly on its poor sales, and what seems to be an insistence from Sony that Vita is doing just fine contrary to evidence suggesting otherwise. “It’s selling on target, so everything that you’ve heard from our execs is true,” he said. “We certainly entered the next-gen version of the dedicated handheld market with eyes wide open. We knew that this is a very challenging market. There’s certainly competition from tablets and mobile and other things that provides a challenge to the entire dedicated handheld market, not just something that we would enter.”

“But we did then and we do now feel very confident and very bullish on the platform, for a variety of reasons. First is, again, going to what I mentioned on the console side, the content. The content coming to Vita, not only this holiday… [but] what we’re seeing over the next few years for Vita keeps that development spigot hot.”

One of the major strengths of PlayStation Vita, according to Koller, is how ubiquitous the user base is with that of PS3’s most hardcore players. “We haven’t gone into the numbers publicly,” Koller admitted, “but I can tell you that a significant majority, as in most, of the Vita consumers are also PS3 owners. When we look at that, those are people we know very well. That’s a PlayStation Nation consumer who tends to be a loyalist. They buy multiple platforms from us. So we know their purchase behavior. We know the games they like. We know what makes them tick.”

At this point, discussion of the PS3’s ecosystem crossing over with the Vita’s came up. I often argue that Vita and PS3 are crossing over too much, removing reasons for folks to pick one up if they already own a PS3. “We try to keep unique experiences on each,” Koller said, later noting that “we did certainly have issues during the PSP years when we had the exact same games on both console and handheld. That’s something that’s a difficult thing for us. It’s difficult for a gamer to wrap their head around. If they think, ‘the only difference is when I’m taking this game on the road,’ that’s not the difference in platforms.”

Koller brought up Assassin’s Creed III’s upcoming launch on PS3 side-by-side with a totally different game in the form of Liberation on the Vita as the desired future of content for both platforms. “That’s what we drive towards. When you look at games that are coming up, we try to offer unique experiences between the two platforms. Usually, we’re successful in that.”

The conversation turned to Sony’s vaunted cross-buy program, which gives consumers a free copy of the Vita iteration of a game when purchasing the PS3 version. The critically-acclaimed PSN game Sound Shapes is one such title that does it. PlayStation All-Stars Battle Royale will do it in November, and Sly Cooper: Thieves in Time will do it in February. The question is, will all first-party games and other exclusives now do it automatically?

“It’s still game-by-game,” Koller answered. “We look at it as, ‘what are the games that have the best opportunity for this?’ Certainly, this holiday season there’s going to be a lot of Vitas sold. There’s going to be a lot of opportunity for that Vita consumer to say, ‘Do I want to continue buying more games for this device?’ For us, that’s critical. Getting them to continue to experience new experiences, new ways of playing like an All-Stars, is important. That’s why we offered that. We’ll look at it case-by-case. Certainly, it’s been met very positively. That was something that we wanted to see. We wanted to see if consumers were interested, and the answer has been screamed back at us: ‘yes we are.’”

Koller also confirmed that -- like PS2 and PS3 before it -- Sony intends on supporting the PlayStation Vita for a full 10 years. “We’re in year one, so we’ll be supporting it for some time. But yeah, it does have its own 10-year life cycle. All of our platforms do… it’s a marathon, not a sprint. We expect long-term success from all our platforms.”

Even though Koller is best-known for his perspective on hardware, I couldn’t help but ask him about Sony’s software, especially in terms of the truncation of Sony’s first party roster this year from 15 studios to 12. Sony only shut down a single studio from 1994 to 2011, but three in 2012. But why? And will it affect the future of Sony exclusives?

“What we’ve tried to do is focus all of our assets and resources on that objective of putting out the best content to help move platforms,” Koller said. “Any move we make… it’s done with that in mind. It’s a focus question, and that’s what gets me most excited on the platform side. I know that we’ve got the biggest and best internal game studios in the industry. I feel great about what’s coming.”

Colin Moriarty is an IGN PlayStation editor. You can follow him on Twitter and IGN and learn just how sad the life of a New York Islanders and New York Jets fan can be.


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PlayStation All-Stars: No More New Characters

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Sony has revealed that no more characters will be announced for PlayStation All-Stars Battle Royale’s launch. In a post on Twitter, PlayStation Blog senior social media specialist Sid Shuman wrote that “We have revealed the full launch lineup of characters,” confirming that All-Stars will ship with 20 fighters.

Keep in mind that All-Stars could easily add additional characters via downloadable content, so this doesn’t necessarily mean the roster will stay at 20 forever. For now, though, at launch you’ll have the following options:

  1. Big Daddy
  2. Cole MacGrath
  3. Evil Cole MacGrath
  4. Colonel Radec
  5. Dante
  6. Fat Princess
  7. Heihachi Mishima
  8. Jak and Daxter
  9. Kratos
  10. Nariko
  11. Nathan Drake
  12. PaRappa the Rapper
  13. Raiden
  14. Ratchet and Clank
  15. Sackboy
  16. Sir Daniel Fortesque
  17. Sly Cooper
  18. Spike
  19. Sweet Tooth
  20. Toro

Rumors in the past have suggested additional fighters such as Metal Gear Solid’s Snake and Kat from Gravity Rush, though neither has ever been confirmed by Superbot.

PlayStation All-Stars Battle Royale will hit stores on November 20th for PlayStation 3 and Vita, and buying the console version will get you the Vita version for free. For a look at all 20 launch characters in action, check out 30 minutes of expert videos from Superbot’s Seth Killian. For even more, be sure to see our official PlayStation All-Stars Battle Royale wiki guide.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


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Mass Effect Trilogy Set Announced

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BioWare has announced the Mass Effect Trilogy Compilation, bringing the original Mass Effect to PlayStation 3 for the first time. The set will combine all three Mass Effect titles into one package and will launch on Xbox 360 and PC on November 6th for $59.99. A PlayStation 3 version will follow, though a specific date hasn’t been announced just yet.

BioWare will also release the original Mass Effect as a standalone title via PlayStation Network, though an exact date hasn’t been announced for that either. This marks the first time Mass Effect, which was published by Microsoft Studios originally, will make its way to Sony’s console. IGN has learned that the standalone version will include Trophy support.

Separately, BioWare announced N7 Day, a “worldwide celebration” that will take place on November 7th. The day will include in-game, online and live events, and more details will be coming soon on MassEffect.com.

Mass Effect was originally released on Xbox 360 in November of 2007, followed by a PC version in May 2008. Mass Effect 2 launched on Xbox 360 and PC in January 2010, followed by a PlayStation 3 version a year later. Mass Effect 3 launched for all three platforms on March 6th of this year, and a Wii U version will follow on November 18th.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


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Joe Danger: The Movie Headed to PS3

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Hello Games has announced that Joe Danger: The Movie will be released on PlayStation Network. While no release date was announced, Hello notes that the game is coming “really soon,” possibly even within the next couple of weeks. “We’re working like crazy on it at the moment, and surprised ourselves with how well it’s going,” Hello said in a statement. “Sony are being awesome and pulling out all the stops too.”

Joe Danger: The Movie will have 10 hours of extra content on PlayStation 3, returning to the simplicity of the bike from the original Joe Danger. Hello says the PS3 version is “shaping up to be something really special.”

Joe Danger: The Movie is a sequel to 2010’s Joe Danger and hit Xbox 360 on September 14th. For more, read our Joe Danger: The Movie review.

Will you buy Joe Danger: The Movie on PS3? Let us know in the comments below.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


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Sony Announces PSN Day 1 Digital Program

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Sony has announced PSN Day 1 Digital, a program that offers titles for download on PlayStation Network the same day they’re available at retail. The program will launch on October 2nd, but players can pre-order games before they become available and PlayStation Plus members will get a 10% discount.

The following games have been announced for the program so far:

  • Resident Evil 6 (October 2 - $59.99)
  • NBA 2K13 (October 2 - $59.99/$53.99 for Plus members, with pre-order)*
  • Dishonored (October 9 - $59.99/$53.99 for Plus members, with pre-order)*
  • Doom 3: BFG Edition (October 16 - $39.99/$35.99 for Plus members, with pre-order)*
  • 007 Legends (October 16 - $59.99, 10% off week one for Plus members)
  • Medal Of Honor Warfighter (October 23 - $59.99)
  • Need For Speed: Most Wanted (October 30 - $59.99/$53.99 for Plus members, with pre-order)*
  • Assassin’s Creed III (October 30 - $59.99)*

* = Available for pre-order

“Our upcoming PSN Day 1 Digital lineup in October is exceptional and demonstrates our commitment to delivering the best games to the devoted PlayStation community as soon as they’re available,” said SCEA digital platforms senior director Jack Buser. “Additionally, with our new PlayStation 3 models on the horizon offering up to 500GB of storage, there’s never been a better time to experience PS3 games digitally through PSN.”

This strategy has been in place since day one on Vita, and Sony just recently made Borderlands 2 available on PSN day 1. In that case, the game wasn’t available at midnight, launching later in the day instead when the PlayStation Store was updated.

There’s no word on if midnight releases will be a part of PlayStation’s digital pre-order future, but read what we want in a PlayStation Store redesign for that feature and more that we’d like to see Sony add.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


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Seriously This Time: Grand Theft Auto III PSN-Bound This Week

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Rockstar and Sony were set to release Grand Theft Auto III on PlayStation Network back in July. But the day the PS2 Classic version of GTA3 was set to come to the PSN in North America, it was unceremoniously delayed for reasons unknown.

While we still don’t quite know what happened to delay GTA3’s release at the last minute, we know now that Grand Theft Auto III is scheduled once again to be released on the PlayStation Network as a PS2 Classic. Its price is unknown, although chances are it will cost the same price as every other PS2 Classic: $9.99. Its release timing in other territories is also unknown.

Grand Theft Auto III originally came to PlayStation 2 in the fall of 2001. Widely considered one of the most influential games ever released, GTA3 was one of PS2's best-selling games.

Colin Moriarty is an IGN PlayStation editor. You can follow him on Twitter and IGN and learn just how sad the life of a New York Islanders and New York Jets fan can be.


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TGS: PlayStation Mobile Launches in October, SDK in November

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Sony has announced that PlayStation Mobile games will begin to arrive on October 3rd.

PlayStation Mobile will launch in the United States, Canada, United Kingdom, Japan, Australia, Italy, Spain, Germany and France to start, with more to follow. 30 games will be available at launch, ranging from 50 yen (approximately $0.63) to 850 yen (approximately $10.77) including tax. Titles will be developed by third party developers in addition to Sony's worldwide studios, with additional releases coming out often.

On top of that, The PlayStation Mobile Developer Program will also launch in November, allowing developers to access the PlayStation Mobile SDK (software development kit) to create their own games to distribute on the PlayStation Store for PlayStation Certified devices as well as Vita. The Developer Program will roll out in 11 countries and will be available for $99 per year.

Sony also announced that Fujitsu and Sharp will join PlayStation Certified, bringing titles to a massive amount of mobile devices worldwide, particularly in Japan. Sony will expand to additional devices in the future. During E3, it announced a partnership with HTC.

For more on PlayStation Mobile and the PlayStation Certified program, read the details Sony revealed last month.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


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Dokuro Coming to PlayStation Vita in October

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If you’re looking for something to play on your PlayStation Vita, you may be pleased to learn that Dokuro has been slated for an October release in North America. Its release window in other territories is still unknown.

According to the PlayStation Blog -- and more notably a post from developer Antonio Cara – “With a captivating chalk-drawn setting and adorable fairytale themes, Dokuro provides a unique platform-puzzle experience that will flex your mind and heart!” The game revolves around a character named Dokuro who’s on a quest to save a “beautiful princess” from a foe known only as Dark Lord.

The thing is, this gorgeous princess isn’t too sharp, and “pays no mind to imminent danger… automatically [moving] forward until she reaches an obstacle she cannot cross.” As such, “Dokuro’s main goal is to get the Princess from point A to point B. Naturally, the path is always complicated by traps, pitfalls, and the occasional flying demon. These puzzles will take all the moxie and gumption you can muster as you travel through floors of ever-increasing complexity.”

Keep an eye out on IGN this October for a full review.

Colin Moriarty is an IGN PlayStation editor. You can follow him on Twitter and IGN and learn just how sad the life of a New York Islanders and New York Jets fan can be.


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New Little King's Story Vita Release Date

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If you're anxious to try New Little King's Story on PlayStation Vita, the wait just got shorter. Konami says that the "action adventure title" will be downloadable October 2nd in North America and South America. No UK or AU dates were announced.

"New Little King's Story follows players as they assume the role of King Corobo, tasked with reclaiming his kingdom from the Devil King, 'The Nightmare,' " Konami said in a release. "Players will experience an incredible journey as they visit seven different kingdoms and battle against evil dark lords that have captured the royal princesses. As King, gamers will need to lead their Royal Guard in every grand battle, and plan attacks wisely as they grow their populations and broaden their territories."

The original Litle King's Story debuted on the Wii in 2009. The Vita version touts "upgraded 2D and 3D visuals, and utilizes intuitive touch controls, including the PlayStation Vita system rear touch pad. Players can also enjoy a myriad of newly added online features including downloadable content, item combining co-operative play, and online leaderboards."

Are you planning on downloading New Little King's Story? Let us know in the comments below and look for the review on IGN.

Greg is the executive editor of IGN PlayStation, cohost of Podcast Beyond and host of Up at Noon. Follow IGN on Twitter, and keep track of Greg's shenanigans on IGN and Twitter. Beyond!


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Sony ‘Working with’ Bethesda for PS3 Skyrim DLC

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Sony is “working closely” with Bethesda to bring Skyrim’s downloadable content to PlayStation 3. In a recent interview, Sony vice president Adam Boyes said Sony’s development support team collaborates with all third party publishers to fix technical issues, and that includes Bethesda.

"We work with all of our partners to try and solve their problems," Boyes told Kotaku. "We have a big, broad dev support team that works closely with Bethesda, and with all of our partners, to work with them to solve that any sort of issues they have along the way. Of course, I always want everything to work always for everyone. I can't promise any kind of resolution or timeline but can say that everyone involved is trying their best to get this stuff working."

Previously, Bethesda said it was “not yet satisfied with Dawnguard’s performance on the PS3.” The publisher later suggested that the downloadable content might never hit PS3 at all, adding “this is not a problem we’re positive we can solve.”

Skyrim’s Dawnguard and Hearthfire content have technically never been announced for PlayStation 3, despite Dawnguard being available on Xbox 360 and PC and Hearthfire recently hitting Xbox Live.

Keep checking back to IGN for updates on the situation as it continues to develop.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


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