Tigers' Cabrera wins Triple Crown of baseball in season finale

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KANSAS CITY, Mo. –  Tigers slugger Miguel Cabrera became the first player in 45 years to win baseball's Triple Crown on Wednesday night, joining an elite list that includes Mickey Mantle, Ted Williams and Lou Gehrig.

Cabrera's milestone wasn't official until the Yankees pinch hit for Curtis Granderson in their game against the Boston Red Sox. Granderson had homered twice to reach 43 for the year, tied with the Rangers' Josh Hamilton and one shy of Cabrera.

Cabrera went 0 for 2 against the Royals before leaving in the fourth inning to a standing ovation. He finished the regular season with a .330 average, four points better the Angels' Mike Trout, his biggest competition for MVP. Cabrera was the runaway leader with 139 RBIs.

Boston's Carl Yastrzemski was the previous player to achieve the Triple Crown in 1967.

"I would say without question he's enjoyed it. How could you not enjoy what he's done if you're a baseball player?" Tigers manager Jim Leyland said before the game.

"I would also add to that I doubt very much, knowing him, that he necessarily enjoys all the extra attention, and all the extra conversations he has to have, it's kind of out of his realm in personality, to be honest with you."

Only the Angels' Mike Trout provided a threat to Cabrera's second consecutive batting title, and only the Yankees' Curtis Granderson had a chance of hitting more home runs after the Rangers' Josh Hamilton finished with 43 homers earlier in the day.

Cabrera's pursuit of history has occurred largely in the dark, though, overshadowed by thrilling pennant races, the sheer enormity of the NFL -- even the presidential election.

An event that in other years might dominate headlines has been mostly cast aside.

"The entire baseball world should be here right now," said Tigers ace Justin Verlander, the reigning AL MVP, who may soon watch that award get handed off to his teammate.

Perhaps part of the void has to do with Cabrera's very nature.

He's not the boisterous sort, never one to crave attention. He would rather hang out with a couple of buddies than stand in front a pack of television cameras, answering countless questions about what makes him one of the game's most complete hitters.

"He's not a talkative guy," said Tigers catcher Alex Avila. "One, he doesn't speak English that well, but two, he lets his ability carry through."

It takes a special breed to hit for average, power and in clutch situations, which is why there have only been 14 players to achieve baseball's version of the Triple Crown, an honor roll that includes iconic players such as Mickey Mantle, Ted Williams and Lou Gehrig.

Barry Bonds and Alex Rodriguez never accomplished it, failing to win the batting title, and countless other Hall of Fame players have fallen short of one of sport's rarest feats.

To put it in perspective, consider horse racing's Triple Crown.

The last thoroughbred to win the Kentucky Derby, Preakness and Belmont Stakes in the same year was Affirmed in 1978, more than a full decade after Yastrzemski's magical summer in Boston.

Whether it's on par with Johnny Vander Meer's consecutive no-hitters, Jack Nicklaus' 18 major championships in golf, Joe DiMaggio's 56-game hitting streak or Brett Favre's consecutive games streak for quarterback is open to interpretation, and perhaps some bar-room debate.

Those who have witnessed it first-hand certainly have their opinions.

"It's pretty amazing," said the Royals' Alex Gordon, who's watched the drama unfold from his spot in left field. "Honestly, his numbers are like that every year. He has a great average, great home runs, great RBIs. He's a guy who can pull this off, and it's great for the game."

Giants infielder Pablo Sandoval said he was particularly proud that the Triple Crown would be accomplished by a fellow Venezuelan. Cabrera is from Maracay, along the Caribbean coast.

"I'm excited for the country and for the fans that support us every single day. It's a big deal in Venezuela right now," Sandoval said. "It's exciting, especially because of all the things that have happened in his career."

Yes, it seems that every fairytale these days carries a troublesome footnote.

In Cabrera's case, it stems from spring training last year, when he was involved in an ugly drunken driving incident. According to authorities in St. Lucie County, Fla., Cabrera refused to cooperate, directed an obscene gesture at police and even dared them to shoot him.

The Tigers have been careful to keep him from having to discuss his personal issues, but by all accounts, Cabrera has been a model player ever since. This year, he's the Tigers' nominee for the Roberto Clemente Award, given to the player "who best represents the game of baseball through positive contributions on and off the field, including sportsmanship and community involvement."

"This clubhouse wouldn't be quite as good without him," Leyland said.


Source : foxnews[dot]com
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TGS: How Dragon Ball Z for Kinect Misses the Point

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The entire appeal of motion gaming is immersion -- ideally, Kinect would amplify player agency by more actively involving you in a given experience. Dance Central excels here, in particular. Using your body rather than thumb flicks and trigger pulls to control a character should make you feel as though you've become someone else.

The potential to empower players in Dragon Ball Z for Kinect is enormous, but actually playing it is a constant reminder of how much fun you should be having.

The first-person combat works like you'd expect: Punching the air fires projectiles or smacks your up-close enemy, crouching dodges incoming attacks and powers up your hero, and familiar poses unleash special attacks when you've filled your power meter. That's pretty much the extent of how Dragon Ball Z for Kinect functions, and that simplicity in itself would be a considerable issue, never mind that it doesn't work well.

Gestures are so similar, and player input is so frantic, that Kinect can't actually register the moves properly. I tried to boost my power, but it misread the crouched position as a dodge. In putting my fingers on my forehead to let loose Picollo's Beam Cannon, the game thought I was trying to punch. Arm movements are sensitive and the speed of the fight is chaotic, which is a disastrous recipe. I watched multiple players fail a fight because their Kamehamehas weren't getting picked up, or their dodges registered as power charging, before becoming a victim of the incompetence myself.

The other problem is that it's just not terribly entertaining to play. Your actions don't really interact with the world or characters, so you spend a lot of time watching. Did you punch the air fast enough to trigger the win or lose animation? Great job, take a break and watch Goku throw Vegeta through a mountain for the next 20 seconds. Repeat. What could possibly be interesting about this as someone putting their entire body into the equation?

It's difficult to get excited, or remain optimistic, about a game in such poor shape as Dragon Ball Z for Kinect. It's a conceptual misfire with the kind of poor execution that's become unfortunately commonplace in Kinect games. And if it's no fun to play in the first 10 minutes, why should you pay $60 to experience it for hours longer?

Use caution with this one.

Mitch Dyer is an Associate Editor for IGN's Xbox 360 team. He’s also quite Canadian. Read his ramblings on Twitter and follow him on IGN.


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FIFA 13 Skill Games Day 1: Passing

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FIFA 13 has 24 Skill Games that should perfect your shooting, improve your passing, and make you an all-round better player. If they don't, you might just be beyond help.

They're divided into 8 categories, including shooting, dribbling, and free kicks. In each one you'll be able to earn a bronze, silver, and gold level by fulfilling different challenges.

This week we're going to show you all of them on IGN, starting with that absolute fundamental: passing. The 6 videos below teach you how to play a variety of balls, from tiki-taka passes designed to eviscerate defences to lofted Beckham-esque balls that fall from the heavens.

Ground Pass

In this first drill, you simply need to pass the ball to several targets dotted around the pitch. You'll learn how to vary the amount of pace put on the ball to reach your desired target.

Increase your accuracy by threading passes between narrow gates towards targets.

Same as the last drill, but this time pesky defenders are lurking to intercept your laser passes.

Lob Pass

It's time to get out the bins. Dozens of them, in fact. In this first drill, you'll learn how to vary the length of lofted passes. Get into a big or small bin to net some extra points.

There's more to passing than simply hitting it as hard as you can. This skill game teaches you how to 'drive' a lob pass into a target and how to spread play left and right onto the flanks.

And to claim gold, you must take on the Crossbar Challenge! See how many times you can hit the bar as the clocks ticks down. If you hit it, you'll move further out. Can you hit it from the halfway line? We did.

FIFA 13 is out on all major platforms on September 25 in the UK and September 28 in the US.

Daniel is IGN's UK Staff Writer. That's him in all the Skill Game videos above. Didn't he do well? Follow him on IGN and Twitter.


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