Paper Mario: Sticker Star - The Complicated World of Stickers

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You’d be forgiven for thinking that Paper Mario’s transition to the Nintendo 3DS - his first ever foray into the realm of portables - is merely replicating the flat plumber’s console escapades. On the surface, the game’s basic aesthetic would seem to indicate that resemblance, with turn-based battles, time-based action prompts and a sharp 2D style (now in 3D!) that toys with the notions of a paper-based life. You might then think that applies to every aspect of the game - and yet you’d be wrong, despite the fact that this game does actually retain all the previously mentioned characteristics. Like so many Nintendo sequels, Paper Mario: Sticker Star keeps the core essence of its franchise safe while finding new avenues for innovation. In this case, that innovation comes through the battle system.

Playing this latest iteration of Paper Mario quickly proves that its turn-based mechanic is unlike anything the franchise has attempted before. Allies are gone, as is the weaponry that Mario used to employ. This time, your entire offensive capability is provided through stickers that are acquired during the exploration of stages or purchased with coins earned in battle. These stickers will still enable familiar attacks, like Mario’s jump or his trusty hammer, but then they’re gone. Your offense is now a finite resource that must be collected or earned. The fact that your weaponry is entirely disposable, and can now be collected at different strength levels, immediately changes the entire premise of Sticker Star. You must now measure the effectiveness of your offense, as foolishly wasting overpowered attacks will deprive you of that resource in the future.

Yet battles aren’t as simple as placing stickers into “move slots.” This isn’t an arbitrary substitute for selecting menu options. Developer Intelligent Systems actually introduces a great deal of complexity by boldly introducing significant restrictions - and enticing players to then step beyond those boundaries.

The restrictions are these - Mario must attack his opponents in a sequential, front-to-back order. The second in line can only be targeted directly once the first is defeated. Mario can also, by default, only make one attack per turn, despite the fact that he no longer has his friends to help him against what could be 4:1 odds.

What comes next is the clever part. The game takes what would be considered stifling limits and flips them into strategic elements. Sticker Star rewards you if you can pull off a “Perfect” battle, meaning you eliminate all of your foes before the start of your next turn. The financial rewards can be great, which pushes you to be less conservative with your stronger stickers. Yet just one attack, no matter how powerful, is unlikely to take our several enemies. Enter: The Battle Spinner.

Mario can activate the Spinner, which is basically a 3 category slot machine, to not only win substantial rewards but more moves (he’ll get 1 extra slot for a double match and 2 for a triple). Mario can even spend quite a bit of money to “rig” the Spinner, making this mini-game just a bit easier. And the goal here isn’t necessarily just to achieve that “Perfect” rank. Imagine a boss fight and the advantage of getting in as much offense at once becomes clear.

Whether or not the risks and rewards of Intelligent Systems’ new battle mechanics will continue to be entertaining throughout the entirety of this Paper Mario adventure remains to be seen. The game will need to challenge players to risk using the Battle Spinner, through a certain level of difficulty as well as increasing rewards.

And while the battle mechanics are by far and away the most curious, and recurring, element of Sticker Star, they are not at all the only changes being introduced. In a first for the ‘Paper’ series, Mario’s adventure is now positioned in a familiar world and level-based structure, with each stage then introducing various puzzles, battles and challenges. It actually feels right at home for a portable game, and it’s easy to see how a lengthy RPG would be more digestible in this form.

Stickers aren’t the only thing Mario can collect. There are ‘Scraps’ to find, which are pieces of the world that must be replaced through a ‘Paperize’ ability in order to keep moving. Likewise ‘Things’ - real world objects that exist within this paper-based land - can be tracked down and eventually converted into giant stickers (which, incidentally, take up a larger portion of your limited, grid-based inventory), which then will have a variety of effects.

Playing through just a couple opening stages of Sticker Star revealed all of these ideas, and it’s easy to get the sense that they are just the surface of what ought to be a lengthy RPG. We’ll be playing more Paper Mario in the very near future - so keep an eye on IGN for more details soon.

Rich is an Executive Editor of IGN.com and the leader of IGN's Nintendo team. He also watches over all things WWE, Resident Evil, Assassin's Creed and much more. Follow @RichIGN on Twitter, if you dare!


Source : feeds[dot]ign[dot]com
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For New York Times, 9/11 anniversary not fit for front page

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For The New York Times, the 11th anniversary of the 9/11 attacks was not news fit to print – at least not on the front page.

America’s “paper of record," headquartered just three miles north of Ground Zero, dramatically scaled back its coverage of the latest anniversary of the attacks, in which terrorist flew planes into the Twin Towers, killing thousands. In typical Times fashion, the decision sparked hand-wringing and introspection among the Old Gray Lady’s top brass.

“In subsequent years, we do have to mark these moments, but it will be in a more modest way.”

- Carolyn Ryan, New York Times metropolitan editor

“Some anniversaries offer a natural reflection point,” Metropolitan Editor Carolyn Ryan told Margaret Sullivan, the paper’s public editor, an on-the-payroll watchdog. “Last year’s 10th anniversary of 9/11 surely fit that category. “In subsequent years, we do have to mark these moments, but it will be in a more modest way.”

Sullivan wondered if it was enough. She noted that on the 10th anniversary of one of America’s darkest days, the Times published “an ambitious special section, along with major stories on the days leading up to the anniversary.”

But what Sullivan dubbed “anniversary journalism” often finds little to cover outside of related local events, she said.

“There isn’t always much to say that is original,” Sullivan wrote.

The Times did manage to run stories about infighting among politicians regarding development at Ground Zero and, on Sept. 10, an investigative report laying some of the blame on intelligence-gathering failures by the Bush administration.

Brent Bozell, president of the Media Research Center, said the Times owed more to its readers, especially those in its hometown.

“It’s disgraceful on two levels," Bozell said. "First, as a national issue, this being the single deadliest attack on America since Pearl Harbor. And, secondly, as a local issue. This is, after all, The New York Times, not the Honolulu Times.”

The Times' website did feature a 9/11 story on the homepage Tuesday morning, and the site was updated with remembrance stories and coverage of the day prominently displayed.

Other New York metro area pages such as the New York Daily News, Long Island-based Newsday, and the Newark Star-Ledger featured front page coverage of the anniversary. The New York Post did not carry a 9/11 story on its front page, though tabloids typically can only feature one story on the front page, while the Times will carry a minimum of five.

The lack of coverage could be attributed to less emphasis on local news from New York City.

“New York is still part of our DNA and important to the soul of the publication, but the actual metro area has, over time, been not the main part of our print readership. And online it’s more of an international and national audience,” Times managing editor Jill Abramson said during an appearance in August on MSNBC’s “Morning Joe” program.

Readers expressed disappointment with the editorial choice on the message board of Sullivan’s online column.

“’The amount of journalism, however, must. 'MUST?' I am sorry, but who are you to say what 'must' and 'mustn't' with regard to this tragedy?,” said one person commenting from London.

“I'm not sure if, as public editor, you are entrusted with the care and feeding of the historical element of the Times, but must say that I think it's an error to completely omit any mention of 9/11 from the front page today,” wrote another person from California.

“If the city of New York is, as Jill Abramson said, part of the Times' DNA, it's necessary to relate to the people of the city who will never get over this anniversary. They still constitute a hefty majority and consequently one hopes a significant part of your readership. I am a newsperson and a transplanted New Yorker, and 9/11, 11 years on, still merits Page One of the Times to me. Even if it were two grafs and a jump.”


Source : foxnews[dot]com
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