Historic NASA facilities going to waste

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The space agency has an unusual problem: space.

A recent review of NASA’s land holdings on earth revealed a new challenge for the agency: poorly maintained, aging facilities once used for research and development or space vehicle construction, now essentially useless.

NASA spends about $1.1 billion annually on maintenance and upkeep of its more than 5,400 buildings, landing strips and other unique sites; but approximately 9 percent of its real property assets aren’t being used, NASA told FoxNews.com. The solution, according to the Office of the Inspector General (OIG): lease them.

Kennedy leases a clean room where Apollo capsules were readied 40 years ago to Lockheed Martin. Boeing is building space taxis in a processing hangar where shuttles were once routinely readied to soar. And there are plenty of others, from Rolls-Royce and Google to local schools and, in areas where businesses aren’t interested, parks, gardens and visitor centers.

But not enough, according to Paul K. Martin, NASA Inspector General.

SUMMARY

Per a 2010 directive, NASA must divest itself of property it has no immediate plans for.

A new report examining leasing practices revealed holes in the agency's efforts to lease. 

Despite frustration at Centers, headway is being made

“Few incentives exist for NASA to identify underutilized property as unnecessary to its mission needs,” he concluded in the August report.

Olga Dominguez, NASA’s assistant administrator for the office of strategic infrastructure, agreed that the agency wasn’t 100 percent sure how many buildings and facilities were unusued. Part of the challenge, she said, was the changing nature of the space agency’s mission. As NASA has refocused from the space shuttle to the private space industry, its needs have changed as well.

“Because our mission has gone through such extensive changes, all of these new programs -- commercial crew, commercial space -- all of these have different requirements,” she told FoxNews.com. “So the space needs have changes every year.”

“Right now, well we think we might need [a facility] and then seven months later, no we don’t.”

NASA is the ninth largest land owner in the federal government, with more than 100,000 acres that occupy 44 million square feet and are estimated to cost $29 billion to replace.

Over 80 percent of these facilities are 40 years old or more, however, and NASA faces a backlog of deferred maintenance totaling $2.5 billion. The NASA Authorization Act of 2010 requires the agency to eliminate property for which it has no current use -- but what of unique properties it may someday need again?

The best solution for many such cases, according to Martin, is to lease those moldering facilities out. That’s easier said than done, however.

“I have a lot of facilities that we, NASA, no longer need,” Robert Cabana, NASA Kennedy Space Center director and a four-time space shuttle flier, told the Washington Post in February. “I don’t have the money to maintain them, I don’t have the money to tear them down. They’re just going to sit and rot.”

Cabana was frustrated with NASA administration’s inability to adapt, explained Joyce Riquelme, director of center planning and development directorate at Kennedy.

“We do have facilities that are unused or underutilized as a result of the shuttle program shutting down,” she told FoxNews.com. 

'I don’t have the money to maintain them, I don’t have the money to tear them down. They’re just going to sit and rot.'

- Robert Cabana, NASA Kennedy Space Center director

But thanks to current deals and new agreements -- with nano-satellite firm Micro Aerospace Solutions, engineering company Special Aerospace Services and others -- Kennedy is right-sizing.

“We’re really making good progress,” Riquelme said.

As of September 2011, NASA had 430 leasing agreements of various types at 9 of its 10 centers.

  • The Navy uses buildings and land at Stennis Space Center.
  • Airship Ventures uses 24,000 square feet of space at Ames’ Moffett Field to store a rigid airship.
  • Google leases 42.2 acres at Ames as well, planning up to 1.2 million square feet of offices and R&D space.
  • Rolls-Royce has office space and engine test facilities at Stennis.

Yet the agency is having a hard time finding tenants, partly because NASA relies heavily on word of mouth. According to the OIG report, that just isn’t working.

A prime example is Hangar One, a Silicon Valley landmark built in the 30s and one of the world’s largest free-standing structures. In April, NASA said it was working to dispose of it.

Leasing Hangar One is illegal, according to current policy, since there’s no immediate need for the vast space. Yet selling it would be a dire hit to Silicon Valley and even national security, many warn.

“The very vitality and future of NASA Ames as a center is at risk,” the Silicon Valley Leadership Group said in May.

The facility is currently being cleaned up by the original tenant, the Navy, according to Scott Anderson, environmental coordinator for the former Naval Air Station. In mid-November, NASA will take over again -- but what happens then is anyone’s guess.

“NASA is responsible for residing the hangar, paying for the cost to reside the hangar, and making any additional upgrades and repairs necessary to prepare the hangar for reuse,” Anderson told FoxNews.com.

Google -- one of the largest tenants of NASA properties -- has offered to pay for tens of millions for that work and to rent the structure through H211 LLC, a private plane operator linked to the search giant.

The status of that offer is unclear.

“NASA has made improvements to its leasing program in recent years,” Martin wrote in his report. Riquelme agreed that headway was, at last, being made.

“In the next three to four months, you’ll see several interesting things come out that will show progress,” she told FoxNews.com.


Source : foxnews[dot]com
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IPTL Premier Division - Team Liquid Preview

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In the first season of the IGN Pro Team League, Team Liquid will look to replicate their success from the final edition of IPL’s Team Arena Challenge, where they came within one series of taking the entire tournament, qualifying them for the Premier Division in the new IPTL format.

Liquid’s history in team league play is a tale of two eras: pre-TaeJa and post-TaeJa.  Before the acquisition of the Korean Terran in March of this year, Liquid was a strong foreign team with a couple of Korean players to add some luster to the lineup, but just did not stack up against the deep rosters of the GSTL-caliber teams.  They were able to win the small team league event put on by NASL, but other foreign teams were the only competition.  The primarily foreign Liquid roster was not competitive when invited to participate in GSTL 2012 Season. TaeJa was unable to attend the first match against ZeNEX, where the ZeNEX Zerg Life all-killed Liquid, and in the second match HerO was the only player to manage any game wins off of NSHoSeo, taking two maps as the last hope for Liquid before losing.

In the time since the lackluster team performance in Korea, TaeJa has become one of the very best players in all of Starcraft 2, and brought Team Liquid to a whole new level of team league performance.  Their IPL TAC 3 campaign began with a bang, with Zenio all-killing Dignitas in the first round and a 5-1 trouncing of Mouz by Sheth and HayprO.  Then the foreign foes so easily swept aside by the backup players of Liquid were replaced by Korean teams, beginning with Prime.  Things seemed dire for Liquid, as they quickly fell behind Prime by a 3-0 margin before TaeJa came in and worked his magic, disposing of the entire Prime team, securing his first all-kill.

In the next round of the winner’s bracket, Liquid did lose to SlayerS and fall to the loser’s bracket, but that only served to provide the team and TaeJa more opportunities to shine.  Their first match was a team effort, with TaeJa, Ret, and HerO all taking sets in a victory over MVP.  The next clan war came against StarTale, a team with a roster chock full of Code S players, and Liquid once again fell behind at the start, losing four maps to Ace and Life. The situation was dire, and the best players for StarTale had yet to come into play.  TaeJa, however, was unimpressed, coming in as the last player for Liquid and once again cleaning house, defeating Life, Curious, Squirtle, and Bomber in succession to steal victory from the jaws of defeat.

Not content with this achievement, TaeJa scored another four kills in a win over SlayerS to send Liquid the TAC 3 finals in San Francisco, and there met the team who made it through the winner’s bracket unscathed, Incredible Miracle.  In the first best of nine series, IM led off with arguably their strongest player, the most recent GSL champion Seed. After he took game one from Ret, Liquid brought the big guns out early, relying on TaeJa to deal with the powerful IM Protoss.  No coaching decisions were necessary after that, as TaeJa all-killed the Korean powerhouse team.  However, a second best of nine series followed since Liquid came up through the loser’s bracket, and lightning did not strike twice for the community favorites.  Seed avenged his defeat by ending another TaeJa streak after only two victories, and then proceeded to finish off the rest of the team.

Clearly, the key to Liquid’s success is the Terran superstar TaeJa, especially in a stacked field like the Premier Division of the IPTL.  It is not much of a stretch to consider him the most consistent Terran player in the world right now, and he needs to bring that consistency to every clan war this season for Liquid to have a chance at advancing from the group stage.  TaeJa is excellent in all matchups, but has a particularly good TvZ.  This could prove to be quite advantageous, as Liquid’s group features Stephano and DongRaeGu as opposing team aces.  Obviously, there are a number of other great players between the rosters of EG, MVP, and SlayerS, but TaeJa should be considered the favorite in every set he plays.

The other major threat for Liquid is their longest tenured Korean, the Protoss player HerO.  With the arrival of TaeJa as ace, much of the pressure that was on HerO to take maps from the opposition’s best players is now gone, which should help avail some of the nerve issues he has been known for in the past.  Frankly, HerO could actually be an ace on many great teams, and an absolute boon to have as a major backup for the frontline player.  His creative play makes him an especially strong PvP player, and his other matchups are solid as well, as you can expect from any player who has won a Dreamhack Open.  Expect him to flourish alongside TaeJa this season.

A stable of Zerg players form the rest of the lineup that we will likely see in the IPTL: the Korean Zenio, and the foreigners Ret, Sheth and TLO.  Zenio has been sitting around the border of Code A and Code S for a while, the sign of a player with great potential but not the ability to pull off his best play on a regular basis.  After taking that into consideration, he is still the third best player behind his Korean brethren, and the most reliable Zerg.  Liquid will look to use him in the leadoff role often, trying to grab a couple of wins behind his well-balanced style of play.

The foreigner Zergs are all wild cards, players who with a win here and there can make a big difference for the team.  When Ret is on top of his game, he can out-macro anyone with his Brood War-trained mechanics, but his decision making is lacking. Sheth is a good player, but just not on the same level as the high-caliber opponents he will be facing in this league.  TLO, with his creative play that borders on the ridiculous, can steal a win if he catches a foe off-guard with a wacky build.  Any maps taken by these players at this level of competition should be viewed as a gift, making life easier for the core of Korean stars.

Liquid was somewhat lucky to end up in Group A, as the only other foreign team—Evil Geniuses—is also in the group.  To add to that, the arguably strongest Korean teams Incredible Miracle and StarTale, along with the massive amount of Code S players they bring with them, are in Group B.  This should create easier match-ups for TaeJa and HerO, who will have fewer players of equivalent skill to play against.  Even so, the group stage will be a challenge, as MVP and SlayerS have skilled players of their own, and possess greater overall depth in these best of nine scenarios than Liquid.  The match versus EG is almost a must win for Liquid, as having a 1-0 edge before facing off against the Korean squads will give them a much better chance of advancing.

The match against EG will take place on September 11th, and is also the first match of the IPTL Premier division, so be sure to tune in!

Written by Kyle Elliott


Source : feeds[dot]ign[dot]com
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