Call of Duty: Black Ops Declassified -- Be Skeptical

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IGN’s Mitch Dyer saw Call of Duty: Black Ops Declassified’s multiplayer at Gamescom and called it “disappointing.” Having finally had a chance to try it for myself, it makes me sad to say that those initial impressions mirror my own. It isn’t even bad or unlikable in its current, pre-release state, but a number of technical limitations make it feel far from the Call of Duty console-like experience on a handheld.

When it comes to Call of Duty controls are everything, and at this point Declassified’s feel a bit wanting. Firing and aiming down the iron sights logically uses the shoulder buttons, but because the Vita lacks secondary triggers, you have to rely on the touchscreen for melee strikes and throwing grenades. This becomes an issue within seconds, as using either grenades or melee attacks means you have to take your hands away off one of the sticks. Moreover, the far-right placement of the on-screen grenade buttons means that it isn’t uncommon to accidentally bump them when using the right analog stick. Because you can’t click the analog sticks this also means that sprinting is either turned on automatically by running forward (which takes some getting used to, and makes me feel a bit out of control), or by pressing down on the D-pad (which, again, requires me to take my thumb off the analog stick). The most basic act of shooting and aiming feels better on Vita than it has on any previous portable CoD game I’ve played, but the current control schemes, and the slower, 30 FPS, don’t quite capture the speed and intensity of the franchise in its entirety.

To try to make battles feel every bit as intense as the console games, Declassified shrinks the maps to a size that, in theory, makes sense for eight players. For instance Declassified’s Nuke House map is a take on Nuke Town, the ‘50s-looking replica town used for nuclear experimentation. Nuke Town is already a small map, but Nuke House narrows the playing field down to a single house and the surrounding yard and street. Even 2 vs. 2 matches feel cramped on this map, and spawning directly in front of the barrel of a waiting enemy became a regular occurrence. With so little room to breathe it didn’t feel like normal CoD, where teams have a chance to regroup and recuperate even if they’re getting beat down since they’ll end up spawning far enough away from the action to reassess and respond to the other team’s playstyle. It just feels a bit too chaotic, like no matter how skilled I am I’ll have to deal with people getting the drop on me simply because they spawned in one of the few places they can at the wrong moment.

Even if the controls and feel of Declassified need work, it nails the interface and presentation of Black Ops. While you won’t find the Pick 10 system from Black Ops 2 in Declassified, the Vita CoD retains many of the familiar perks, weapons and attachments, and creating and tweaking a loadout is instantly familiar. You can also level up and Prestige multiple times. Moreover, you can quickly search for a multiplayer match or start a party with your friends, making it so you never have to play with strangers if you don’t want to. The most inventive feature Declassified brings to the table, though, comes from the Vita’s Near functionality. Using Near, you can post a loadout you’ve made and associate it with a geographical area, letting other Declassified players who come to the area download and use it.

That attention to presentation, that desire Nihilistic has to nail the aesthetic and systems of Black Ops, makes me wonder how Nihilistic’s take on the campaign will end up. I only got to see a couple minutes of it in action, and the multiplayer doesn’t exactly instill me with confidence, but the pacing and set pieces looked like Call of Duty. Whether the same control and technical issues will rear their heads remains to be seen, but I dig the idea behind it: every level in Declassified should have a hook, some mechanic specific to the level so that when you think on it that’s the first thing you mention. Just like the way players think back on Modern Warfare and talk about the “sniper level,” or rave about the “AC-130 level,” the goal is to have each smaller campaign stage make a unique impression.

Unlike the other Black Ops games, Declassified doesn’t have a Zombies mode. Instead you get Hostiles, your typical “survive as many waves as you can” affair, and a series of campaign-inspired time trials you try to run through as fast as you can while shooting wooden targets (think the training level of Call of Duty: Modern Warfare). Nihilistic thinks both modes serve as great training tools to teach people the ropes of CoD on Vita, though the time trials mode is the most popular internally since it has leaderboards.

Playing Declassified ultimately left me feeling dissatisfied. The multiplayer has its moments, but when I’m fighting the controls or being shot in the back as I spawn it’s hard not to get frustrated. Hopefully Nihilistic pulls together an awesome campaign between now and Declassified’s release on November 13th. If you’ve been looking for a true “Call of Duty experience” on a handheld, this Vita take probably won’t be it, but with some work it could be a decent approximation.

Anthony Gallegos is an Editor on IGN's PC team. He enjoys scaring the crap out of himself with horror games and then releasing some steam in shooters like Blacklight and Tribes. You can follow him on Twitter and on IGN.


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Black Hawk maker cuts jobs as contractors, lawmakers fret over defense cuts

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Sikorsky Aircraft Corp. – maker of the Black Hawk helicopter – has announced the elimination of 570 jobs, becoming the most recent defense contractor to announce financial struggles amid tightened defense spending and the potential for drastic cutbacks in January. 

The Pentagon plans to cut $487 billion from its budget over the next decade, but contractors and lawmakers alike are alarmed about a separate wave of cuts that could begin Jan. 2 unless Congress and the White House team up to avert them. 

The Sikorsky cuts are set to go into effect Dec. 31 when the company closes its upstate New York plant and sends the work to its facility in West Palm Beach, Fla.

"Faced with these difficult economic conditions, we must eliminate excess production capacity and increase operational efficiencies to remain competitive," Paul Jackson, spokesman for the Stratford, Conn.-based subsidiary of United Technologies Corp., said Monday.

The job cutbacks are the latest contractor casualty. 

Northrop Grumman recently announced it was cutting 600 aerospace jobs. And the announcements come as House Republicans renew their calls for the Obama administration to reveal the full impact of the next wave of scheduled defense cuts. They're concerned specifically about guidance from the Labor Department over the summer that federal contractors would not have to give 60-days notice of mass layoffs despite a federal law that says companies facing such circumstances should. 

The projected $500 billion in additional Pentagon cuts would be the result of so-called sequestration – the automatic spending reductions for the military and other areas that take effect because Congress failed to agree on a deficit-reduction plan this summer.

Rep. John Kline, chairman of the House Committee on Education and the Workforce, suggested Monday that the Labor Department is trying to conceal the full impact. 

"The Labor Department is trying to hide the consequences of sequestration from workers," Kline, R-Minn., told Labor Secretary Hilda Solis.

The letter was the second in two months by Republican committee leaders in which they also asked for an update and more detailed information about the obligations federal contractors have in giving employees advanced notice about possible layoffs in January should Congress not reach a new agreement.

"The department's refusal to answer our questions regarding its controversial guidance and how it will affect families and businesses across the country is just the latest in a disturbing pattern of congressional obstruction,” Kline wrote.

Sikorsky's New York facility in Big Flats customized military helicopters sold to foreign governments. The helicopter maker and military contractor announced in September 2011 that it was trimming its worldwide workforce of 18,000 by about 540 jobs, citing the sluggish worldwide economy’s impact on commercial and military customers.

Sikorsky’s signature Black Hawk has been a workhorse for the U.S. military to strike targets and ferry troops in Iraq and Afghanistan. Since 2005, sales at Sikorsky have more than doubled, to $7.36 billion in 2011.

The Associated Press contributed to this report.


Source : foxnews[dot]com
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Call of Duty: Black Ops 2 -- Everything We Know About Zombies

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After months of speculating, the veil has finally been lifted on Call of Duty: Black Ops 2's Zombie gameplay. While we still haven't gotten a chance to try it, a recent visit to Treyarch resulted in a glut of information about the evolution of the mode, and what fans can expect on November 13th. What started as something simple and silly, a treat for those who beat Call of Duty: World at War, is being developed into the biggest, most fully-featured Zombies game yet.

See the new zombies trailer right here.

The biggest change to Call of Duty: Black Ops 2's Zombie gameplay comes in the form of its campaign mode. Titled Tranzit, this tosses you and up to three of your friends into the biggest world the team at Treyarch has ever created for Zombies. Your goal in Tranzit is simple: kill all the undead that you come across and leave a trail of bodies in your wake. You and your team jump between a number of locales along the way, doing what appears to be defensive stands and clearing them out before moving on to the next place. However, getting from place to place isn't a simple loading screen, but instead requires you to get there by foot or by bus. It's unclear whether or not you'll be able to steer the bus, but the first trailer makes it pretty clear you'll be defending yourself and perhaps even building barricades in order to survive the journey between survival spots.

You'll also have plenty to look out for while you're battling in the zombie-infested wasteland, as Tranzit now includes "buildables," something Treyarch describes as elements you can put together to do things like open up new parts of the world or make weapons. As for how the campaign ends? That's anyone's guess. Treyarch is playing whatever story it's inserting into Tranzit close to its chest, which fits with its strategy of letting the fans parse together the narrative through message boards and other online communities.

If Tranzit doesn't sound like your thing, if you're the type of person that just wants to hop in with friends and defend a single position, you'll be pleased to hear that Survival mode is returning with Black Ops 2. Playable either solo or with three friends, Survival offers the classic survival experience wherein you build defenses and hold out. The nitty-gritty details haven't been discussed, but the environments you play in are apparently custom-made takes on locations from the Tranzit campaign.

Cooperative play isn't for everyone, and while Black Ops 2 will feature a competitive multiplayer mode as well, Treyarch's also developing a new take on competitive play for Zombies called Grief. Internally the team at Treyarch likes to refer to Grief as "4z4," because unlike traditional competitive games both sides have to deal with a third party that wants their brains -- the Zombies. In Grief, your only goal is to have your team outlive the other, but, unlike every other Call of Duty mode you've ever played, you can't shoot other players. Instead you have to "grief" them and get the zombies to do the work for you. Treyarch's being disappointingly mum in regards to how "griefing" actually works, so for now we're left to speculate about how we'll be attempting to kill our friends come November.

If there's a rule or any other part of Zombies' three modes that you don't like, Treyarch wants you to tweak them and create your own using the Custom games feature -- a first for Zombies. You can live out your hardcore zombie fantasy and make it so only headshots kill, turn off magic items and set your starting round.

 

Previously, the Zombie portion of Treyarch's Call of Duty games felt like a distraction, a way to break up the multi-hour sessions with the competitive multiplayer. Black Ops 2 aims to change it into something on par with the multiplayer and campaign. This isn't just a mode, it's a series of modes buried within a game, a testament to Treyarch's dedication to the fans. Without their input and devotion, Zombies wouldn't exist as it does today.


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Dwayne Johnson, Barry Sonnenfeld Team for Lore Movie

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Action star Dwayne Johnson will team with Men in Black series director Barry Sonnenfeld for Lore, based on the IDW comic book series.

Deadline describes the Warner Bros./Mad Chance movie as similar in tone to the MiB films, so it makes sense for the studio to tap the director behind that franchise.

Cory Goodman and Jeremy Lott penned the screenplay for Lore, which has been in development since 2010.

In the comics, Lore is set in a world where creatures from myth are real, but have been banished and kept at bay by a secret society called Shepherds. The story centers on Jennifer Bradley, who is trying to uncover the truth behind her father's mysterious death even as she and the rest of humanity are threatened by the return of these beasts.


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Black Ops 2 to Simplify Multiplayer Perks

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Call of Duty: Black Ops II will feature a simplified perk system that may be nerfed without warning, according to the game's multiplayer designer.

Speaking to CVG, David Vondehaar admitted that the increasing complexity of perks as the series has progressed was one of the first things he wanted to address.

“

I can nerf perks and I will, mark my words. A perk should never be something you need just to compete.

"Perks were pretty important for us to rethink, because they were getting too complex, " he said. "You had perks, perk pros, perks that influence you, perks that influence your gun, perks that influence team mates.

"We've simplified that so perks only ever affect your character, and more importantly, Black Ops II's perks aren't absolutes. In Black Ops our only balancing options were to remove the perk or keep it; now we can tune any perk by increments to nerf it or improve it.

"I can nerf perks and I will, mark my words," Vonderhaar continued. "A perk should never be something you need just to compete. A perk is 'I got a parking spot,' or 'the soda machine gave me free soda.' Your life shouldn't depend on it. The community helped me understand that, and that's why our new system has no absolutes. We can try to make it the most balanced CoD ever."

So it looks like any die-hard COD fan is going to need to be prepared to adapt their tactics in response to any nerfs. But whether Black Ops II can manage to be the game that finally does away with cookie-cutter strategies and builds when so many others have failed remains to be seen.

Call of Duty: Black Ops II is out on Xbox 360, PS3 and PC on November 13, and on Wii U from launch.

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


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Pokémon News: Catch Genesect!

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We're only a few weeks out from the stateside release of Pokémon Black 2 and White 2, the next set of games in the core Pokémon series. To celebrate the October 7 launch of these new games, Nintendo is finally giving players outside Japan the chance to catch the elusive legendary monster Genesect.

I choose you, Genesect!

Anyone who purchases either Pokémon Black 2 or Pokémon White 2 between October 7 and November 12 can receive Genesect simply by connecting to the Nintendo Wi-Fi Connection. It has a signature move called Techno Blast, and is a Bug- and Steel-type Pokémon with the ability to adjust its power levels based on the foe it's battling.

For all things Pokémon, keep it here on IGN - and don't forget to check out our latest Pokémon Profile - this week it's Bulbasaur!

Audrey Drake is an Associate Editor at IGN and a proud member of the IGN Nintendo team. She is also a lifelong gamer, a frequent banisher of evil and a wielder of various legendary blades. You can follow her wild adventures on her IGN blog and Twitter. Game on!


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